Unreleased projects
The following projects are unreleased.
Foodterra
Foodterra is food-themed social mobile game. Build your deck by growing crops to cook your cards. Gain the crop seeds by trading at the restaurant-based POIs. Clear the corrupted POIs by fighting the evil fast food chains and duel other players. Foodterra also features a dynamic day/night cycle, as well as a weather system.
This game was made for the practical university course 'Social Gaming' in Unity, Mapbox and Django.
Main contributions: (gameplay) programming, visual effects / shaders. Other contributers: Jannik Waldraff, Melanie Lai, Luca Gruschwitz, Milena Hutter
Screenshots
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Simple Cloud Volume Renderer
This simple cloud volume renderer was written in Rust and Vulkan. It loads a cube mesh and renders it. Then it is used and ray marches through a 3D Perlin Noise texture that was procedurally in Rust. However, it is not physically correct, since I used a simplified version of the rendering equation that neglects the scattering.
The repository can be found here.Screenshots
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Deferred Shading with Three.js
This deferred shading demo is implemented with Three.js using multiple render targets. It renders a scene of a 4 * 4 boxes with 128 random colored lights. You can see the different gbuffers that were use in the last deferred lighting pass with the options menu, as well as a split view of the selected gbuffer + the normal.
The Demo can be found here.Screenshots
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Rent-A-Friend
Rent-A-Friend is a two player local co-op game, where you try to match pairs of yokais on an island.
This game was made for the university course 'Interaction methods and devices' in Unity.
Main contributions: programming, visuals.
Screenshots
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